{"id":8482,"date":"2021-03-31T09:31:55","date_gmt":"2021-03-31T09:31:55","guid":{"rendered":"https:\/\/www.safebettingsites.com\/?p=8482"},"modified":"2022-03-31T09:42:14","modified_gmt":"2022-03-31T09:42:14","slug":"number-of-esports-enthusiasts-projected-to-reach-285m-by-2024-increase-of-32-from-2020","status":"publish","type":"post","link":"https:\/\/www.safebettingsites.com\/2021\/03\/31\/number-of-esports-enthusiasts-projected-to-reach-285m-by-2024-increase-of-32-from-2020\/","title":{"rendered":"Number of eSports Enthusiasts Projected To Reach 285M By 2024 – Increase Of 32% From 2020"},"content":{"rendered":"
The prize of the first known video game tournament back in 1972 at Standford University was a 1-year subscription to pop-culture magazine, Rolling Stones. The world of eSports has since reached unprecedented heights and has made the industry one of the fastest-growing in the world. In 2020, it is estimated that eSports had an audience size of 436M with prizes now in the millions of dollars. Almost half of eSport\u2019s current audience consider themselves eSports enthusiasts, with that figure set to grow even more in the coming years. According to data presented by Safe Betting Sites<\/a>, the number of eSports Enthusiasts is projected to increase by over 32% by 2024 to more than 285M.<\/p>\n The eSports industry, and in a broader sense, the gaming industry, was already in the ascendancy prior to the pandemic riddled year of 2020. In 2019, there were an estimated 397.8M viewers of eSports, a figure that increased by almost 10% in 2020 to 436M. 50% or over 215M of that total consider themselves eSports enthusiasts while the other 50% consider themselves occasional viewers.<\/p>\nHalf Of eSports Audience Consider Themselves eSports Enthusiasts<\/h2>\n