{"id":531,"date":"2020-07-07T14:19:04","date_gmt":"2020-07-07T14:19:04","guid":{"rendered":"https:\/\/www.safebettingsites.com\/?p=531"},"modified":"2022-03-31T08:21:59","modified_gmt":"2022-03-31T08:21:59","slug":"revenue-of-the-worlds-five-largest-gaming-markets-jumped-by-10bn-in-three-years","status":"publish","type":"post","link":"https:\/\/www.safebettingsites.com\/2020\/07\/07\/revenue-of-the-worlds-five-largest-gaming-markets-jumped-by-10bn-in-three-years\/","title":{"rendered":"Revenue of the World`s Five Largest Gaming Markets Jumped by $10bn in Three Years"},"content":{"rendered":"

Recent years have witnessed a surge in the global video games industry, both in terms of revenue and the number of users. However, with millions of people spending more time indoors and online amid COVID-19 lockdown, the profits of the leading gaming markets have boomed since the beginning of the year.<\/p>\n

According to data gathered by Safe Betting Sites<\/a>, the revenue of the world’s five largest gaming markets jumped by $10.04bn in the last three years.<\/p>\n

Video Games Revenue Surged by $6.11bn Between 2019 and 2020 <\/strong><\/h3>\n

In 2017, the world’s largest gaming industry, China, generated $20.8bn profit, revealed Statista Digital Market Outlook. With $17.6bn in revenue, the United States ranked as the second-largest gaming market that year. Japan, the United Kingdom, and Germany followed with $11.8bn, $3.1bn and $1.5bn profit, respectively. Statistics show the combined revenue of the world’s five largest video games markets amounted to $54.8bn in 2017.<\/p>\n

In the next twelve months, this figure rose to $56.44bn, a $1.45bn increase year-on-year. The upward trend continued in 2019, with the revenue of the five largest gaming markets growing by $2.29bn and reaching a total of $58.73bn.<\/p>\n